targetname : the activating button or trigger points to this. random : random time variance in seconds added or subtracted from "wait" delay ("wait" key must be set - see Notes). wait : delay in seconds between each time the sound is played ("random" key must be set - see Notes). attenuation : -1 = none, send to whole level, 1 = normal fighting sounds, 2 = idle sound level, 3 = ambient sound level Multiple identical looping sounds will just increase volume without any speed cost. Looped sounds are always atten 3 / vol 1, and the use function toggles it on/off. The reliable flag can be set for crucial voiceovers. Normal sounds play each time the target is used. 7) (-8 -8 -8) (8 8 8) LOOPED_ON LOOPED_OFF RELIABLE GLOBAL ACTIVATOR Void SP_target_temp_entity( edict_t *ent ) Static void Use_Target_Tent( edict_t *ent, edict_t *other, edict_t *activator ) Fire an origin based temp entity event to the clients. You should have received a copy of the GNU General Public LicenseĪlong with this program if not, write to the Free Softwareįoundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. See the GNU General Public License for more details. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. This program is distributed in the hope that it will be useful,īut WITHOUT ANY WARRANTY without even the implied warranty of Of the License, or (at your option) any later version. Modify it under the terms of the GNU General Public LicenseĪs published by the Free Software Foundation either version 2 This program is free software you can redistribute it and/or Copyright (C) 1997-2001 Id Software, Inc.
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